Global concern about the mountains of e-waste generated every year has been rising for quite some time – and with good reason.
Global concern about the mountains of e-waste generated every year has been rising for quite some time – and with good reason: In 2014, the United Nations estimated that humans produced 41.8 million metric tons of electronic waste. That’s 92 billion pounds – and even though IT products made up just 7 percent of that waste, that still represents almost 6.5 billion pounds of waste our industry generated in a single year.
There are no easy solutions to the many enmeshed challenges of e-waste, but by designing for reuse, repair, refurbishing and recycling, we can make real progress.
For all the concern about user experience in design, there is one aspect of product design that gets ignored entirely too often by others – one that has major impacts on the business, the environment, and people around the world: end-of-life design.
Designing for a second life requires a deep understanding of the downstream processes for handling electronics. One way to enable this is to open up dialogue between designers and recyclers. These experiences and conversations with recyclers get the designers thinking about beautiful products that are also optimized for repair, refurbishment, and recycling.
Big and small changes can make refurbishing and recycling significantly easier. For instance, on a recent field trip our engineers learned that having laptop cases open from the top instead of the bottom greatly extends the time it takes to dismantle. Using snap fits vs. glues and adhesives help minimize processing time. And designing instruction manuals with icons, pictures, and videos rather than text allows recyclers to work and repair at the same time instead of pausing to read detailed instructions.
For Man Tak Ho, one of Dell’s Mechanical Senior Engineers, the field trips really help extend the life of the product: “Not only do we need to be making it easy to disassemble, but it needs to be easy to repair.”
Modular thinking is another way to address e-waste. One example that we’ve employed with our commercial notebooks is creating a single access door for all major components, which makes it easier for users to repair by themselves versus requiring a user guide and trained technician.
Fairphone, a Dutch cell phone maker, does a great job of incorporating modular thinking into their design while also addressing human rights challenges associated with extracting raw materials.
Their latest model, the Fairphone 2, is “a smartphone dedicated to creating positive social change.” The company sources fair-trade metals and works to improve mining supply chains in Africa and elsewhere. The phone’s innovative modular design makes upgrading and repairing a simple plug-and-play operation.
The short film below, by the winner of Dell’s Legacy of Good Short Film Contest, dives into Fairphone’s approach and process.
Your trash is our treasure
Turns out “trash” can be a workable and cost effective material for designers. We’re seeing it in the growth of the circular economy, with innovative uses of waste products being turned into the building blocks of exciting projects and products. Adidas, for example, just made a slick shoe out of ocean plastic – a material we’re exploring for use in our packaging.
This idea of turning trash into treasure holds true for electronics design as well. Some of us in the industry are using recycled plastics for our products. At Dell, we are turning the plastic from e-waste into new parts for OptiPlex all-in-ones, desktops and monitors. We are also using other industries’ excess carbon fiber in select Latitude, and Alienware laptops.
Critical to all of this is strong recycling infrastructure. If Dell did not have recycling operations in 83 countries and territories, “closing the loop” would become more challenging.
We owe it to our customers, our communities and our planet to continue pushing the boundaries of what’s possible with design. It’s not always just about the beauty on the outside, but the hidden beauty: the resources we leave out, what we recycle, and how we extend the workable life for the next person to enjoy.
Ed Boyd is Dell’s Senior Vice President of Experience Design across commercial, consumer and enterprise businesses.
One man’s trash is another man’s treasure—or in the case of Federico Uribe, a source of artistic inspiration. The Colombian-born, Miami-based conceptual artist transforms neglected everyday objects into surprising new forms that look startlingly lifelike. One such work is “Animal Farm,” a collection of barnyard creatures crafted from different recycled bits and ends, from rubber soles to clothespins.
Uribe drew inspiration for “Animal Farm” from his formative years on his family’s cattle ranch in Bogotá. Those childhood experiences in the countryside helped develop an appreciation for nature, a theme found throughout his work. Although Uribe originally studied painting and the fine arts, he decided instead to channel his classical painting background and love for nature into whimsical sculptures woven from multilayered recycled materials.
Animal Farm, which has been displayed at different venues since 2008, includes farmworkers made from pencils; horse and pigs built of scrap wood; donkeys and cows constructed from rubber soles; and even a ram made of rope. Uribe arranges his sculptures into site-specific displays at each gallery. You can find the prolific artist’s most recent work on his Facebook page.